

After 50 tries (thank Valve for F6 and F7!) I managed a crazy jump from the stairway rail to a large crate I moved, back to the stairway, jumping the last trip-wire. Entering the building before launching the satellite rocket (surface level right near the top silo doors), I had to go up a set of stairs that was lined with 3 trip-lasers (red) tied to explosive packs. I made it through, but was wondering if there was an easier way. View image: /infopop/emoticons/icon_redface.gifītw - there's a place that I had EXTREME difficulty with. I tried 'opening' that locked keypad door with the cannon. Maybe she was able to, but I can't get those guys to climb crates) Oh. (Deedlit mentioned using a Barney to open the keypad door. Use cannon on the big doors that are between the 2 guard towers in the helipad area. Immediately aim the cannon down the hall you came through. Get to the cannon by using the duck-jump up the crates. depending on skill level, there might be another gomer there now.

The gomers (my name for the guys with alien insect guns) busted open a bay door when they popped out. When you first get out into the heli-pad area, duck back into the entrance to let the para-drop fellas fight the big gomer guys. The correct answers have been given already, but I'll mention them again because they are EXTREMELY fresh in my mind. You're lucky Spagthorpe! I just started playing HL, and got there just the other day.
